When it comes to moving around, Fallout 4 lets players traverse the world either via teleportation or more traditional fluid movement. These are displayed as an overlay on your screen, which, while somewhat immersion breaking, are nice and easy to read thanks to Fallout 4’s vivid green monitor displays. Particularly successful are the computer terminals that you can interact with throughout the game.
Skyrim may have dramatic mountain-scapes, but Fallout 4’s world is chunkier and much more colourful, an aesthetic that complements current VR hardware well. One area where Fallout 4 immediately benefits over Skyrim is in its world design. That being said, it’s still not an ideal experience, and you are going to have to put up with some limitations and frustrations if you want to play Fallout 4 in VR. Bethesda has obviously learned from its troubled experiences adapting Skyrim to VR, while some of Fallout 4’s inherent systems make it more naturally suited to playing with a VR headset. On the other hand, Skyrim VR is a much rougher port, impressive for the scope it offers but not much else.įallout 4 VR sits somewhere in the middle of these two projects. Doom VFR, which was a purpose-built VR version of 2016’s Doom, is a pretty fantastic game. Bethesda has spent the last few years porting much of its back-catalogue over to VR, albeit with mixed results. That being said, there are plenty of regular, non-VR games that have been adapted to use the technology, and one of the largest is Fallout 4. As such the vast majority of VR experiences last only a handful of hours. The relatively small user-base for VR makes it difficult for developers to justify spending huge chunks of money on large-scale, purpose-built VR games. Do not reproduce without permission.One of the biggest issues with VR gaming is the lack of substantive experiences. What are your thoughts on Fallout 4 not getting a 60 fps patch? Do you think Bethesda should really make it? If so, what are your expectations? Be sure to share us what you think at the comment section below! Either that, not getting a 60 fps is still a bummer - a huge one. Well, they can look into the bright side, and see it as window for the company to develop more games. But hey, what can they really do? It's always up to the developers. Of course, this could come as a disappointment - something that affects the whole Fallout 4 community. And if there are any updates, these could simply be minor ones. So, in a sense, Nuka World is indeed the last DLC. Or perhaps, it's a clear sign that Bethesda is completely done with the game. Probably the studio is focused on a new project of some sort (remember the rumored two titles they're working).
Without giving any specifics, Hines iterated to the Fallout 4 fans that no such patch is coming or being developed. This is certainly a bummer, so to is no patch coming to do that That the titular title, in one way or another, won't be getting such. That all those talks about the game getting a 60 fps patch aren't true.
Via Twitter, Bethesda's very own Pete Hines shed some light on the aforementioned Fallout 4 loophole. While this is certainly a great addition - a must have actually - it's far from being a reality. Some suggest that the video game company can bump it all up via a patch while others look to it as an option in next gen consoles (PS4 Pro, for instance). It's already a fact that lots of Fallout 4 console players are hoping for the studio to look into the fps thing. Why? That's because it's unlikely for Bethesda to go down that road. Unfortunately for FO4 fans, they better stop hoping for a shot at it. But other than that, it just completely robs the enjoyment off from the game. In any other games, fps can be a deal breaker - especially to people who are vulnerable to motion sickness or something. And most certainly, one of these is the frame rate (fps) issue. There are things that Fallout 4 players complain about in consoles.